2013-12-25

Ryse:Son of Rome

A lot has been said about Ryse, and I have to say myself that I did not have particularly high expectations walking in. Having said that, I have actually gotten a lot of satisfaction out of the game. I did not find the violence as excessive as some have decreed, and the gameplay nowhere near as repetitive as others have suggested. 

So let's qualify this a bit.

The game is pretty simple and straightforward. Attack, strong attack, block, and dodge, are our basic actions and from these you fight one on one and, more often than not, three on one. Your enemies come in various classes, and each may be described by their weapon arrangement (single weapon, dual weapon, weapon and shield, and brick-shithouse). Also thrown in the mix are "executions" as quick-time-events; an execution is a finishing move which may confer one of four benefits when performed (life, experience, focus, and damage bonus). Armed with these basics, each fight becomes a small tactical challenge - timing attacks, juggling opponents, and choosing an execution.

Interleaved with these is the occasional phalanx charge and other mini-games that break up the action and keep things fresh.

Being something of a game veteran, my initial playthrough was on Centurion (third of four) difficulty. Combat was not especially difficult, but presented enough of a challenge to keep me engaged. Decisions had to made in the midst of combat, either to take exploit a weakness, deflect a blow, or press an advantage.

Of course, the game is real pretty too. It is very difficult to distinguish between pre-rendered cinematics and in-game engine, and some of the set pieces (like Trial by Fire, mission 3, beach landing) are spectacular.

Overall, I really like Ryse. It has its flaws (buggy focus-time, and scaled Legendary difficulty), but if you are seeking something novel and willing to give it a try, I heartily recommend it!

2013-12-23

Dead Rising 3:Day One Edition, freezes every 5 minutes

Recently I digitally purchased Dead Rising 3: Day One Edition, and much to my chagrin found that it froze 5 minutes into gameplay. Preceding the freeze, level of detail (LOD) would stop and so textures would look blocky, smaller items would stop spawning, and no voice tracks would play (with subtitles enabled, you will see the caption, no voice). As it turns out, I may not be the only one.

After discovering DR3 is continuously placing me in a "party" when I start up, I surmised the periodic freezes were online-related (barring something more pathological in their level-streaming, the fact the game is taking online action without my explicit action raised my suspicion).

Some experimentation later, I have found a technique that seems to work quite well:
  1. Clear game state (eg start a different XboxOne game, or simply power console off and then back on)
  2. Start Dead Rising 3
  3. While it is loading or at title screen
    • Start Party App, and leave party if you are a member of one
    • Unplug network cable
  4. Continue playing
This seems to let me play continuously without freezing, but clearly multiplayer will be completely neutered.

Update:

Not sure when they fixed this, but as of Thurs 13 Feb, DR3 is playable online.

Dead Rising 3:Day One Edition

Hm, how to start. Overall, I am not sure how I feel about Dead Rising 3. There are elements that I like and are fun - slaying zombies, the multitude of challenges, side quests, simple and melodramatic story lines, and character leveling - and then there is a whole lot that I do not like, and frankly, makes it incredibly painful to play.

Let's start with what I do not like. These are completely personal preference, and touch mostly on design and aesthetic. Speaking of which, what is with all of the muted colours? I love Dead Rising and Dead Rising 2 for their vibrant beautiful non-gritty look and feel. Those titles managed to straddle a fine line between horrific gore and child like fantasy. That is completely gone now in lieu of a darker uglier feel more reflective of the ever-popular The Walking Dead (cable and game) series.

Also gone is the rush and tension of getting survivors to safety. Half the time, there are stranded survivors just running off screen, the other time survivors just tag along and safely return to safe houses on their own. I can understand the change in the mechanic, but in its predecessors saving people was a big deal. That stress and tension, acting as shepherd and a leader to keep them alive, was very rewarding. Now, I find these survivors more of a nuisance than not.

The same may be said of weapon and clothing lockers. Not a deal breaker, but it really knocks down any sense of challenge or accomplishment.

Then there is the painful. I am not certain how widespread the problem is, but 5 minutes into playing DR3 the game froze. Ok, start it back up and then another 5 minutes later, froze again. This happened ad nauseum for at least an hour as I tried to make incremental progress through the introductory chapter. Convinced the game was broken I switch to Ryse to play some multiplayer, and noticed I had been placed into a "party" of 1. Some experimentation later, and I discover the source of these game freezes in DR3 strongly correlates to its multiplayer components.

This last point has really soured my experience with the title. It makes it extremely difficult to recommend a title that is broken in such an obscure way (I consider myself fairly computer literate, and could work around this, I have no hope for the average gamer to fare better).

A real shame, since as I have said, there are some things to like. If they manage to fix this continuous freezing, then DR3 would be a good GTA meets The Walking Dead mash-up.